GAUGE: Landing Assessment
Gauge v1.0.002 - Current Version Oct 2021

Features:
Landing Assessment Gauge - Used to train landing techniques.
 
Flight Mode Displays:
1) Current Radio Altitude
2) Vertical Speed - Warning if to fast
3) Indicated Airspeed  - Warning if outside desired range
4) Pitch - Warning if outside desired range
5) Bank - Warning if outside desired range
6) Side Slip - Warning if outside desired range
 
Landing Assessment Page:
1) Wind direction from Heading +- 90deg (50 Bonus Points)
2) Vertical Speed below desired (100 points)
3) GeForce below desired (100 points)
4) Pitch at desired (max 100 points)
5) Bank at desired (max 100 points)
6) Number of bounces at desired (max 100 points)
7) Speed at desired (max 100 points)
8) Pitch at desired (max 100 points)
 
Highest near impossible score = 750 points
 
Helicopter friendly with fixed wing - Heli compatibility toggle.
 
See Reference Guiide for more information.

Aircraft Compatibility:
Simulator: Fully Compatible
3rd Party: Not Tested
Not Tested
Not Tested

Buttons & Dials Summary:
[S1] Toggle Mini Menu:
[S5] Toggle Helicopter Mode:
[S6] Manual Reset of scorecard (not on ground):

About Landing Assessment:
The landing assessment gauge measures your landing to a set of custom thresholds.
 
Thresholds can be set using the left and right dials. Some are fixed to 0. Scores are obtains for how close (or under) the set threshold you are. If over the fail threshold your score will start to go into negative numbers!!
 
This gauge really helps with correcting bad habbits. I found I was approaching too slow and bouncing and in doing that undesired GeForces were being experianced also last second stall was making for hard landings on the undercarriage. This gauge is fun, challenging, helps you imporove landing techniques.
 
Helicopter mode can be engaged using [S5] button toggle.
 
When airborne you get to see inflight gauges which will help setup your approach. The flight mode kicks in at a custom altitude default (100ft - editable in the gauge mini menu [S1]) or you can manually reset score card by pressing [S6] as long as the wheels are off the ground.
 
Dont take it too seriously and have fun!

The Sidebar:
N/A

Variables:
FG_LANDING_ASSESSMENT_MENU (Session)
     Menu Item Index (0 to 3)
     0 = Menu Closed
     1 = Version & Info
     2 = Score auto reset altitude (Default 100)
     3 = Brightness Control
 
FG_LANDING_ASSESSMENT_INSTRUCTIONS (Session)
     Instructions Page (Off = 0, On = 1)
 
FG_LANDING_ASSESSMENT_HELICOPTER (Profile)
FG_LANDING_ASSESSMENT_RESET_ALTITUDE (Profile)
FG_LANDING_ASSESSMENT_UPDATE (Session)
FG_LANDING_ASSESSMENT_IDEAL_SELECTED (Profile)
FG_LANDING_ASSESSMENT_IDEAL_VSI (Profile)
FG_LANDING_ASSESSMENT_IDEAL_SPEED (Profile)
FG_LANDING_ASSESSMENT_IDEAL_GFORCE (Profile)
FG_LANDING_ASSESSMENT_IDEAL_BOUNCE (Profile)
FG_LANDING_ASSESSMENT_IDEAL_PITCH (Profile)
 
INTERNAL UNSAVED SESSION VARIABLES:
FG_LANDING_ASSESSMENT_TOUCHDOWN (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_VSI (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_GFORCE (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_PITCH (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_BANK (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_SLIP (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_ROTATION (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_BOUNCE (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_SPEED (Session)
FG_LANDING_ASSESSMENT_TOUCHDOWN_WIND (Session)
FG_LANDING_ASSESSMENT_SCORE_VSI (Session)
FG_LANDING_ASSESSMENT_SCORE_GFORCE (Session)
FG_LANDING_ASSESSMENT_SCORE_PITCH (Session)
FG_LANDING_ASSESSMENT_SCORE_BANK (Session)
FG_LANDING_ASSESSMENT_SCORE_SLIP (Session)
FG_LANDING_ASSESSMENT_SCORE_ROTATION (Session)
FG_LANDING_ASSESSMENT_SCORE_BOUNCE (Session)
FG_LANDING_ASSESSMENT_SCORE_SPEED (Session)
FG_LANDING_ASSESSMENT_SCORE_WIND (Session)
FG_LANDING_ASSESSMENT_SCORE_TOTAL (Session)
 
SIMCONNECT Vars Used:
SIM ON GROUND
AMBIENT WIND DIRECTION,degrees
Vertical speed,feet per minute
G FORCE
PLANE PITCH DEGREES,Degrees
PLANE BANK DEGREES,Degrees
AIRSPEED INDICATED,knots
TURN COORDINATOR BALL
ROTATION VELOCITY BODY Y,feet per second
RADIO HEIGHT,FEET
Attitude indicator pitch degrees,degrees
Attitude indicator bank degrees,degrees
 
 
fipgauges.com GLOBAL VARIABLES:
(not all vars used in every gauge)
 
FG_GLOBAL_DIAL_SPEED (Session)
     Variable used for dial acceleration (Off = 0, On = 1)
 
FG_GLOBAL_GAUGE_BRIGHTNESS (Profile)
     Brightness value of physical FIP's. Affects all physical gauges (20-250)
 
FG_GLOBAL_GLASS (Profile)
     Glass Reflection (Off = 0, On = 1)
 
FG_GLOBAL_HIDE_MENU_LED (Profile)
     Toggle visibility of Mini Menu LED (0 = On, 1 = Off)
 
FG_GLOBAL_JET_COLOUR (Profile)
     Background Colour (0 to 3)
     1 = Grey panel with grey gauge face
     2 = Blue grey panel with grey gauge face
     3 = Dark grey panel with black gauge face
     4 = Dark blue panel with black gauge face.  
 
FG_GLOBAL_JET_BACKGROUND_COLOUR (Profile)
     Background Colour (Black = 0, Blue = 1 )
 
FG_GLOBAL_MIN_VOLTAGE (Profile)
     Minimum voltage before gauge electronics turns off (-1 to 150)
     -1 = Disabled
     0 - 150 = Off Voltage Level
 
FG_GLOBAL_MIN_VOLTAGE_CACHE (Profile)
     Internal Variable - Used to store off voltage value - do not edit
  
FG_GLOBAL_PANEL_LIGHTS (Profile)
     Night Lit Mode (Off = 0, On = 1)
 
FG_GLOBAL_PRESSURE (Profile)
     Shared variable for switching inHg and MB (0 to 1)
     0 = inHg
     1 = Millbars
 
FG_GLOBAL_STYLE (Profile)
  Background Colour (0 to 6)
     0 = Grey
     1 = Black Dial Face
     2 = Darker Gauge & Dial Face
     3 = Black & No Gauge GFX
     4 = Grey - Original Design
     5 = Black Dial Face - Original Design
     6 = Darker Gauge & Dial Face - Original Design
   
FG_GLOBAL_VOLTAGE (Session)
     Internal variable used to read current voltage
 

Release Notes:
1.0.002 - SPAD.neXt detected code format errors fixed
1.0.001 - Added wind mode. 1) Positive and negative scores. 2) Only Positive Score, no tailwind fail. 3) Wind no bonus (Off)
1.0.000 - Public release
0.0.001 - Beta
0.0.000 - First Beta
 

Please report any bugs or feature requests via our discord channel



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